The mod will be automatically downloaded and will populate the mods section inHOI4s launcher. Dont use this mod. These tags are most commonly used to spawn equipment into the game. This is because porting Rt56 USA proved to be too much work. This is a submod for the extensive and popular "Road to 56" you can find on the workshop. Interactive corporate website. Additionally, on_research_complete_limit = { } serves as a trigger block necessary to be fulfilled for the effects to be executed. DISCLAIMER: Many of these mods have been since discontinued or abandoned. BlackICE is compatible with Husky 1.9.3 and theres a test version for 1.10 Collie currently live here. In this case, Hearts of Oak does not attempt to change the base game into something unrecognizable but enhances and re-balances technologies, industries, wars, events etc. Here's an example of a technology-sharing group defined using all of these: Every single one of the above references is specified within defines and can be changed within a mod. In order to connect a technology to a different one within the tree, path is used as such in the technology from which the branch originates: In here, the technology where the path leads is specified with leads_to_tech. 4. r/RoadTo56. Simply check the Paradox forum for their listed mods and follow their instructions on their respective threads to download them. These arguments are used within technology sharing groups:id = my_tech_group is used to tell how to refer to the group is internally for the effects or triggers referring to one.name = my_tech_group_name is used to say which key shjould be used in order to assign the name to this group depending on the currently-turned on language in localisation.desc = my_tech_group_desc is used to say which key shjould be used in order to assign the description to this group depending on the currently-turned on language in localisation.picture = GFX_my_tech_group is used to assign a sprite, defined in any /Hearts of Iron IV/interface/*.gfx file, to this group. As of Man the Guns, USA uses the base game trees, and you need that DLC to unlock non-democratic branches. Youre usually left scrambling to sort out a great mess the AI has made for you, but at the same time, you can always put your nation in a terrible position, safe in the knowledge that youll be outta there long before unfriendly tanks roll into the capital. From Kaiserreich to Old World Blues, here's our full list of the very best Hearts of Iron 4 mods for Paradox's mammoth WW2 grand strategy game. Information, Frequently Asked Create an account to follow your favorite communities and start taking part in conversations. /Hearts of Iron IV/common/technologies/*.txt, /Hearts of Iron IV/common/technology_tags/*.txt, /Hearts of Iron IV/interface/countrytechtreeview.gui, /Hearts of Iron IV/interface/countrydoctrinetreeview.gui, /Hearts of Iron IV/interface/countrytechtreeview.gfx, /Hearts of Iron IV/common/unit_tags/*.txt, /Hearts of Iron IV/common/combat_tactics.txt, /Hearts of Iron IV/localisation/english/*_l_english.yml, /Hearts of Iron IV/common/technology_sharing/*.txt, NDefines.NTechnology.BASE_TECH_COST = 100, NDefines.NTechnology.BASE_YEAR_AHEAD_PENALTY_FACTOR = 2, NDefines.NAI.RESEARCH_DAYS_BETWEEN_WEIGHT_UPDATE = 7, NDefines.NTechnology.MAX_TECH_SHARING_BONUS = 0.5, it should be made impossible to research manually. /Hearts of Iron IV/interface/countrytechtreeview.gui, /Hearts of Iron IV/interface/countrytechtreeview.gfx, and /Hearts of Iron IV/interface/countrydoctrinetreeview.gui in particular define the appearance of technology/doctrine folders as well as the items within them. This is in contrast to national focuses, where the offset used as a singular unit is consistent across different focus trees. The path will be created in every folder that contains both of these technologies. If you dont have Man the Guns, the mod will also cause some unexpected AI behaviour. Check if you have auto-updates enabled for mods and then, if youre unsure, simply relaunch the HoI4 launcher to check if all of the mods are present and up to date. With the addition of the new in-game radio, now is a better time than ever to try this mod out! If youre interested in learning more, we did a more in-depth mod reviewthat explores what makes it so compelling. There are some recycled items from Victoria II, but this mod goes a ways towards breaking up the monotony of the early game slog where all you can do is wait for foci to finish and factories to be built. This does allow making the names be country-specific by prepending it to the beginning, separated with an underscore. This does not modify the start year shown in the top of the technology folder for some of the folders, this is defined within the interface file of the folder. The Best Hearts of Iron 4 Mods | GameWatcher This comes in handy when you're just learning the mechanics of the game and want to have fun. Expert AIputs in a lot of behind the scenes work to make the AI a more challenging opponent for the players, specifically with the 1936 start with Historical Focus mode turned on. The spriteType specified here will get used as the background of the tree, with the static size. Enhanced Non-Historical Outcomes it must have a separate gridboxType definition within the folder's container window. If desiring to make multiple buildings be unlocked by the same technology, another enable_building = { } block can be set in the technology.The level within the technology cannot be higher than the building's max level set within the building definition itself. With Death or Dishonor equipment variants can alternatively be licensed from other countries. Create an account to follow your favorite communities and start taking part in conversations. If you have a related Youtube channel, enter the URL. In order to make the folder appear in-game, the graphical user interface needs to be edited accordingly. force_use_small_tech_layout = yes is used in order to force the game to use this technology to use the small item for this particular technology even if it unlocks equipment. This can build up to the max level specified in the building definition itself. That said, this is still a fascinating project, and one to keep an eye on! You want this one here. This mod is compatible with Version 1.10 Collie & all DLC. More than just extending the timeline to 1956, this mod peppers the entire world with greater detail and complexity. Finding Custom Equipment Names on Mods : r/hoi4modding - Reddit Within that containerWindowType, a buttonType with the name of the folder (with _tab appended in the end) is used to represent the folder, using my_folder as an example: In here, position = { } controls the position of the folder tab, while quadTextureSprite is the exact sprite used by the tab. on Paradox technology, Legal The definition for doctrine items is fully identical and does not differ from technologies in any way. In particular, this exactly is included in the interface files: For exact technical details, see the Graphical User Interface section. A full example: Uniquely, it's possible to still construct buildings that aren't yet unlocked via technologies by using an effect or with the starting buildings in the state's history file. The name of the technology whether it should be displayed, and if it is: where to show it and with what font. For example Infantry Equipment 1 is the parent of Infantry Equipment 2. Military equipment | Hearts of Iron 4 | Cheat codes | KWZ - Koweezo For example: you want to get light tanks, for which the . Add_equipment Command Help & Examples | HOI4 Cheats Hearts of Iron 4 country tags - a list of all HOI4 country tags A small change, but an incredibly rewarding one when such battles as Stalingrad and Moscow are finally more representative of their real history counterparts. This is a customized, new and improved submod to the famous Road to '56 mod for Hearts of Iron IV, thus adding many more fun features to the aforementioned mod and to a game of Hearts of Iron IV itself. This is an example of a regular item with a sub-technology slot and the technology's name shown, with positions also adjusted for a regular item slot size: There are 5 sprites defined for item slots. While a unit can not operate without equipment, it is important to distinguish between equipment stats and unit stats. This shows up in the country's research menu in the top.research_sharing_per_country_bonus = 0.05 assigns how much of a bonus the technology sharing group grants for every other member that has researched that particular technology.categories = { } is a list of technology categories separated by whitespace characters. 114. r/hoi4modding. These container windows for items are not contained within any other container window, rather being defined fully independently. This is a submod for the extensive and popular "Road to 56" you can find on the workshop. Never to trust the AI to have our best interests at heart, its time to take full control of the peace process through the Player-Led Peace Conferencemod. If you run into any brick walls while trying em out, you may find our guides toHOI4 console commandsand HOI4 country tags helpful. Short answer, probably not. (Mechanics/Balance/why), HOI4 Texture Overhaul Terrain (Cosmetic), Check if the mod is up to date with the most recent patch forHoI4(Currently. The position = { } argument is the position of the top-left corner of the technology icon counting from the upper left corner. With each of the many HOI4 DLC expansions, the gargantuan family of mods has grown further, with players turning Paradoxs every new addition to their own creative ends. Many of the factions will have their own unique decisions and focus trees. Create a new text document using word pad or similar software, then copy and paste the below into it: There are plans to extend the timeline into the 1990s. Its a unique way to experience Hearts of Iron 4, almost akin to a new mode. Additionally, this is also where sub-technologies are assigned. This is done by putting the terrain within the scope of the sub-unit type or category. This includes resources, sub-units, offensive and defensive, or sub-unit categories. Contents 1 Features 2 Further Information 3 Credits 4 General Information Features New focus trees or improvements for almost all starting nations, and overhauls of vanilla ones. is it possible to find out the name of the equipment from the mods? It also will have to be within a technology folder that's assigned to hold doctrines. The Road to 56 (HOI4) - YouTube Fully compatible up to the current version and all DLC. Keep in mind that if there is no small item defined, all technologies will use the regular item, so this would only be useful if equipment-unlocking technologies in the folder are split between small and regular items. You need a thousand of such equipment, and you have the technology of light tanks at the initial level. In 1936 South Africa has a very small and poorly equipped military consisting of only three six-Infantry battalion divisions (Cape Force), three three-Infantry battalion divisions (Cape Brigade), and a single air wing of 30 Gloster Gladiator interwar fighters stationed in Transvaal. Sub-technologies where to position them in the tree, which GFX they use. The items the icons used for each technology, including the background box itself. Buildings are done with enable_building = { }. Officially compatible up to Patch 1.9.3. Doctrines are also defined in /Hearts of Iron IV/common/technologies/*.txt files and their folders and categories also in /Hearts of Iron IV/common/technology_tags/*.txt files, however, the graphical interface file used is /Hearts of Iron IV/interface/countrydoctrinetreeview.gui. If only there was something more immersive? Please note that you must have the appropriate technology to receive the equipment. This mod adds many new features to the Road to '56, such as new leaders, new portraits, new political parties, new country names, and much more. HOI4 releasable country tags Algeria - ALG Angola - ANG Azerbaijan - AZR Bahamas - BAH Bangladesh - BAN Belize - BLZ Bosnia-Herzegovina - BOS Botswana - BOT Burma - BRM Burundi - BRD Cameroon - CMR Central Africa - CAR Chad - CHA Confederacy of American States - CSA Congo-Brazzaville - RCG Cte d'Ivoire - IVO Croatia - CRO Dahomey - DAH This would be necessary to set if it is possible for the entire on_research_complete = { } to either be visible or invisible depending on circustances, as the game handles generating the tooltip poorly in this circustance. If you spot a mistake then you are welcome to fix it. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. With the mission briefing done, lets ride this tiger, and focus on four salient categories to encircle some of the bestHOI4modsout there. Technologies can make the bonus apply to either the sub-unit types themselves, or the categories they fall in, defined in /Hearts of Iron IV/common/unit_tags/*.txt and specified in the sub-unit definitions. Fun fact, the developers of this mod have actually launched a Patreon to fund development of their from-scratch WW1 game, Fields of History: The Great War. It gets unlocked by researching technologies and is produced by production lines. However, AI can still research technology even if it's hidden, so it should be made impossible to research manually if it's intended to be hidden. The technologies within are separated with any whitespace characters, such as XOR = { my_technology_1 my_technology_2 }. 517. When unresearched via an effect, this doesn't work entirely properly, rather, the database object in question will remain possible to use for the country until a restart of the game. Espaol - Latinoamrica (Spanish - Latin America). Please see the. Technologies themselves are defined in /Hearts of Iron IV/common/technologies/*.txt files, while their categories and folders are defined in /Hearts of Iron IV/common/technology_tags/*.txt files. If a technology doesn't have any other technology as a requirement using path in any folder where it's placed, then it must have a separate gridboxType definition within the folder's container window. Equipment is the military hardware needed by units to operate and largely determines their stats. The Road to 56 - Hearts of Iron 4 Wiki - Paradox Wikis Road to 56 is a DLC-sized addition to your Hearts of Iron experience that has been lovingly crafted by a team of dedicated fanatics. The most amazing part about this deeper focus on different countries is that it offers choices that go to the very heart of the focus system: the ability to choose a nations destiny does not need to be an exercise in strict historicity. The Country Roulette mod spins a wheel at set intervals (from 30 days to 2 years) and then plops you down in the command chair of a random new nation. Road to 56 is all about alternate history and . Youll end up switching sides several times, which can be great fun after all, when youre a master of the game, the only way to have a worthy opponent is to play against yourself. The graphical user interface file where the technology tree is defined is /Hearts of Iron IV/interface/countrytechtreeview.gui, requiring edits for each new technology folder or branch within the folder. These sub-units are defined in /Hearts of Iron IV/common/units/*.txt files. This can be used to set these to be country-specific, such as the bicycle battalions for Netherlands and Japan, if they're within a hidden technology only set for specific countries in their history files or other effect blocks. In order to assign an experience type to a technology, xp_research_type = army is used. Having assigned the technology to a branch, whether by having a different one path to it or by having created a gridboxType definition in the interface file, it is possible to define the exact position of the item with folder: In this, the name refers to the folder. This mod is, unfortunately, fully compatible up to 1.10 Collie. HOI4 Equipment Names Cheat List | HOI4 Cheats All trademarks are property of their respective owners in the US and other countries. All rights reserved. Expanded Technology + Industry + Equipment, Literally read description if you want updates (use RT56). enable_tactic = my_tactic is also used to enable a combat tactic for the country that may be chosen during a land battle. Espaol - Latinoamrica (Spanish - Latin America). HOI4 mods: The best Hearts of Iron 4 mods 2023 | Wargamer This would also make the description the same as the equipment's description, if one is present. In which direction x and y aim depends on the format of the gridbox: a "LEFT" format means that x goes up-to-down while y goes left-to-right, while an "UP" format would mean that x goes left-to-right while y goes up-to-down. Convoys (only 1). There are two types of trigger blocks used in blocks.allow = { } is a trigger block checked continuosly throughout the game. This mod features between 10-20 years worth of content for all the major powers, including some minors. We immediately sent our resident HoI 4 mod guru, Timothy, to check it out and answer one simple question: Is End of a New Beginningthe Victoria 3 weve been looking for? The key for the name is the same as the folder's name, while the description is the name with _desc appended. When I try to make another country annex it it makes my game crash. Equipment is the military hardware needed by units to operate and largely determines their stats. These days it receives rare updates as most work now goes into R56. Focus on taking back the east ASAP then move to the west, as some more states in the Midwest will secede too but they're not worth much. The format = "LEFT" argument is used to tell into which direction to aim x and y. So I've been playing HOI4 and specifically road to 56 for a while but I took a long break recently and USA has a different focus tree now :( I want to go fascist but I can't find any focuses to follow Do I have to do an old fashioned civil war or is there focuses and im just missing them? For example: you want to get light tanks, for which the table shows the name light_tank and a level from 1 to 3. That container window would have to be located within the containerWindowType with the name of countrytechtreeview, defined within /Hearts of Iron IV/interface/countrytechtreeview.gui (not countrytechnologyview.gui), for technology folders and within the containerWindowType with the name of countrydoctrineview, defined within /Hearts of Iron IV/interface/countrydoctrinetreeview.gui, for doctrine folders. If a technology has several technologies connecting to it via path, then at least one of the technologies leading to it must be researched. A technology can have categories assigned to it with categories = { }, where each category is separated with whitespace characters as categories = { my_category_1 my_category_2 }. Old World Blues brings the Fallout universe to HoI4, which makes for a surprisingly solid combination. This container contains information on what's within the folder itself: the background image used, anything else in the background such as the start years of technologies or textboxes telling the branches, as well where each individual technology branch is located. 1 / 2. Press question mark to learn the rest of the keyboard shortcuts. Example. For each folder, the technology must have a gridbox assigned to show up in one of the two ways. HOI4 Country Tags List | HOI4 Cheats Have you ever thought: Gee, HOI4 goes way too fast for me! A Legacy version for Version1.9 and below playerscan be found here. There are two primary arguments that modify the cost to a technology. This has 3 types: army, navy, and air. ae 1000 infantry_equipment_3 Many nations have their own unique mechanics as well. The first frame, on the left, is used when the folder is opened, while the second frame, on the right, is used when the folder is closed. The arguments of base (changing the value), add, and factor (multiplying it) can be used to modify it. In the game Hearts of Iron 4 there is an opportunity to receive various military supplies. Press J to jump to the feed. The offset in pixels to use a singular unit when positioning technologies. This is how to use the add_equipment console command (v1.11). For doctrines, it's also typical to add the textbox detailing what the folder is. Taking my_category_1 as an example, it'd have the localisation of this: In particular, the first one, the same as the category's name, is used for most cases (such as the one-time bonuses and technology sharing groups), while the second one, with _research appended in the end, is used for the research_bonus-type modifiers. The tabs in the top of the tree allowing changing between technology folders. Where can I see the custom equipment added by a mod? By default, there can be no more than 3 sub-technologies defined within an item[4]. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. doctrine_name = my_doctrine_name is also defined within the first doctrine of the branch in order to let the player know the name of the doctrine branch when hovering over the icon (e.g. Researching an equipment technology unlocks a basic variant of the equipment type particular to that country. In addition, it's also possible to make a technology apply a bonus for specific sub-units making up land templates, ships, and the airforce. If youve gotten rather entrenched in yourHOI4habits, the Country Roulette mod can be a handy way to break the mould and get a taste of more nations. By contrast, equipment of different archetypes, such as light and medium tanks, are never interchangeable. Alex Evans Alex is atabletop RPG story seeker and dice hoarder, believes all things are political, and is tragically, hopelessly in love with Warhammer 40k. @polk0929 - most likely by using the add modified equipment method (detailed above). The player never sees the category for each technology, but it does have certain uses, including but not limited to: Technology categories are defined within a technology_categories = { } block within /Hearts of Iron IV/common/technology_tags/*.txt files, where each category is separated with whitespace characters, no other info being assigned to it. Do console commands work with RT56? : r/hoi4 - reddit While the above folder section detailed the insides of the folder, it didn't detail adding the folder to the selection. This is because the buildings are set for states themselves, and implementing it otherwise can cause buildings to be lost if the state control goes to a country that doesn't have the building researched. The game uses them to know where exactly to locate the branches, how much to distance items within them, and in which direction to take the coordinates. Information, Frequently Asked The latter are also influenced by many other factors such as additional and inherent stats, experience, leaders, supply etc. In 1 collection by Greatexperiment Expanded Mods - Hearts of Iron IV 3 items Description Good Evening!